Concluding Thoughts: Fate Zero 2/2


The countdown timer is done for both the Fuyuki City Hall Pie and the series.


[Not MDZ, it’s a different writer.]
Fate/Zero, a series that has captivated me in many facets, refuses to budge from its deadlock position it has held me in from the very first episode with its servant summoning ritual spells, to the last episode with our battle-weary protagonist’s last few moments with his adopted son in the moonlight. (Just the first episode alone spurred me on a marathon consisting of the rest of the first season and all of Fate Stay/Night.)

It really embraced me.

The mechanics of the series dictates a part of the plot, and in its dictation, the master’s strategies and the plot slowly piece together like a puzzle, and this enigmatic facet of F/Z is what contributes a part to capturing not only attention, but interest; it’s often not the most efficient or logical way to charge into your opponent’s domain without researching them or making a coherent plan. The way the series immerses its audience in the conveyed environments and the way it does what it does is through its sublime art style and underlying, complementary music; least to say, the combined effect leaves an emotional aftertaste. Additionally, check if you’re an earthling if you denied Ilya or Rin’s adorability, not the most crucial constituents to the series but rather evidence of the indescribably likable art style. The opening and endings are appropriate sheaths and caps for the series collectively and the ending Manten is even more so the silver platter beneath the scrumptious serving, albeit a relatively small one.

A bit of eye-candy once this comes out on Blu-ray

The ambient sentiments make it immensely enjoyable and more vicariously palatable. Even though some acknowledged Fate/Zero for its action, it should be known also for its characterization and developments, which is executed well eminently for Kiritsugu, Saber, Kirei, Waver, and Rider to name a few. For instance, episodes that exemplified such quintessential characterization were the ones that provided the necessary parts of Kiritsugu’s backstory; he was originally an ordinary boy who would one day inherit the Emiya family crest and continue the inherited work on a seemingly typical island with its mythic, underlying tale. That changed when he ran away from the reality of the product of his father’s work and his crush’s aspirations; his action ultimately led to his newfound ideal and justification for his deeds. He was notorious for his tactic of downing an entire jetliner just because his target was there; however, the full circumstances are disclosed in just one episode and the old image of Kiritsugu, the one that Kirei had initially speculated upon, shattered. For Saber, Berserker and Lancer’s participation complemented her characterization well; Berserker sufficed in doing so for her past and new reason to obtain the Grail, Lancer for building on their chivalrous principles, and Kiritsugu for contrasting combat methods.

What a poignant scene…

Simultaneously, aside from the thriller, action, and magical aspects, the series also tells a tale of budding friendship (between Waver and Rider), and love and tragedy between Kiritsugu and Irisviel and (unreciprocated love for) Kariya, whose dreams went unrealized. The series correctly implemented the elements needed to evoke certain emotions: memorable scenes include Caster’s conviction of a pure and fresh form of terror, Waver’s relinquishment of his status as master (when he and Iskandar start to see each other in a more vis-à-vis fashion in the symbolic solvation of the distinction between master and servant), Kiritsugu’s final conversation with Natalia, and Rin’s adventure, the last of which was a well-done deviation.

The series overall offered a cornucopia: elegant dialogue and lyrics, broad character (and relationship) development, solid mechanics, an enticing plot and conflicts, immaculate visuals (especially for the Blu-ray), and last but far from least, highly gratifying, enjoyable set of music (particularly the OP/EDs).

I am new to everything and this blog which MDZ has allowed me to co-write for as part of my leisure. I’m learning various new things as I go along so if you feel the need, enlighten me in my journey.

MDZ: Ignore his formalities, I asked him to write as a favor. I did not allow him to write. I’m not that elitist. He goes to school with me. God.

Oops

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2 Responses to Concluding Thoughts: Fate Zero 2/2

  1. Simon says:

    Well written, I hope you continue writing for this blog/site/whatver.

  2. takashid says:

    Nice review. If you have gotten interested in continuing to Fate/Stay Night however, i would really recommend you play the Visual Novel instead of watching the anime. That’s the original version of the story, and the anime is unfortunately not very good. They cut a lot of character building and introspection just to skip to the action scenes, and the story really suffered for it. The Fate/Stay Night anime is sadly nowhere near as good as this Fate/Zero anime, but the Visual novel is.

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